TypeScriptfeaturedOpen
Someone tried to build AGI. Pick up where they left off.
Someone tried to build AGI with microservices. They got halfway.
We have [the repo](https://github.com/andrewrgarcia/this-will-change-everything). It has a cognition engine, a memory layer, a reflex loop, and an event bus. It almost does something. There's even a [frontend](https://this-will-change-everything.vercel.app/) — signals, nodes, a P=NP claim, and a button that doesn't quite work.
Start from it. Take it somewhere real. You decide what it becomes — but it has to run, and it has to grow from what's already there.
See the [README](https://github.com/andrewrgarcia/this-will-change-everything/blob/main/README.md) for the full brief.
TypeScriptNext.jsOpen SourceArchitectureAIWeb dev~2 weeksremote
tradingfeaturedOpen
C++ Trading Engine — ongoing, team welcome (open source on completion)
## C++ trading engine — resolve all marked TODOs.
I will provide a seed repo: working build, passing tests, clean C++20. The system runs signal → order → fill → PnL end-to-end. Ten TODOs across four areas:
### Signals
- VAR(p) — Eigen OLS skeleton in place, algorithm documented
### Execution
- Resting limit orders with price-time priority
- Persistent order state (NEW → PARTIAL → FILLED → CANCELLED)
- Partial fills across book updates
- Nonlinear slippage (square-root impact, volatility dependence)
### Analytics
- Position-aware PnL and trade pairing (open ↔ close)
- Turnover, Sortino, volatility metrics
### Portfolio
- Fees / commissions in position accounting
Done when all existing tests pass, each TODO has coverage, and metrics.json is correct end-to-enC++ Trading Engine —d.
Stack: C++20, Eigen, CMake, nlohmann/json.
Repo is private during the project, open-sourced on completion.
tradingfinanceC++backtestingalgorithmsopen-sourceEigenCMakeOngoingremote
procedural generationOpen
Make This Skeleton Not Look Like a Snowman
There’s a skeleton example in Moxi.
Right now... it’s rough. It looks like a snowman with bones.
Your task is to improve it.
You can approach this in three ways:
1. Script only: Refine the Moxi script (link below). Improve proportions, structure, and relationships using markdown only.
2. Engine only: Dig into the source code and improve how forms are resolved or rendered.
3. Both: Do whatever it takes to make it better.
The goal is a more convincing, more anatomical result. Not perfect realism, but something that actually reads as a skeleton.
Start by opening an issue on the Moxi GitHub and outline your approach.
Submit:
* Your updated script (include your name in headers) AND/OR
* Work on a fork on the Moxi Repo
Selected contributions will be:
* Added to the repo (with credit)
* Used to push the system forward
Links:
* Moxi GitHub: https://github.com/moxilang/moxi
* Moxi SKELETON.md script: https://github.com/moxilang/moxi/blob/main/scripts/SKELETON.md
procedural generationcreative codinggamedev3DmarkdownAIopen source~2 weeksremote
Procedural GenerationOpen
Build a World in Markdown (Moxi Script Challenge)
Moxi is a semantic, markdown-based language that generates 3D worlds.
This project is simple: write a Moxi script for one of the assets on the Moxi site:
[https://andrewcomputing.com/moxi](https://andrewcomputing.com/moxi)
* Procedural city block
* Modular spaceship
The catch: you only work in Moxi code (markdown). No changes to the source code.
Submit your script with your name inside the file (use markdown headers).
Selected submissions will be:
* Featured on the Moxi site
* Added to the public repo (with credit)
* Used as part of the growing example library
This is less about polish and more about ideas. Interesting structure > perfect output.
If you want to experiment with a different way of building worlds, this is a good place to start.
Rules / Recommendations:
* AI is allowed
* If you use AI, check the SKILLS.md in the repo
Links:
* Moxi GitHub: https://github.com/moxilang/moxi
* Moxi Site: https://andrewcomputing.com/moxi
Procedural GenerationGamedevMarkdownOpen SourceCreative Coding3DAI~1 weekremote
open-sourceOpen
Citation Extraction Pipeline (Rust, Elaine CLI)
## Extending a Rust CLI for reference management (Elaine)
_Deterministic citation extraction from messy PDFs._
GitHub Repo: [elaine-cli](https://github.com/andrewrgarcia/elaine-cli)
---
### The task
Improve an existing citation extraction pipeline. It works, but only on some PDFs.
Goal:
- improve parsing across formats
- handle messy layouts
- refine deterministic heuristics (no AI)
Inspired by [citracer](https://github.com/marcpinet/citracer), but simpler and local-first.
Scoped task — not a full rewrite.
---
### What you're working with
Prototype exists:
- PDF extraction (`pdftotext`)
- normalization
- reference parsing
- CLI (`eln trace`)
You’ll get a working branch and build on it.
---
### Success
- Works on real PDFs
- Fewer parsing failures
- Clean, simple code
---
### What you get
- Real parsing experience
- Work under constraints
- Open-source contribution
open-sourceRustgraphsregextext-processingpdfclireference-manager~1 weekremote
TestingOpen
Platform Tester – WorkDog
Use the platform as a real user. Test flows like sign-up, project browsing, and applications. Identify bugs, edge cases, and confusing behavior. Share clear and actionable feedback.
TestingQAProduct~1 weekremote