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AllAIML / DataOpen SourceWeb devDesignMarketingContent
TypeScriptfeaturedOpen

Someone tried to build AGI. Pick up where they left off.

Someone tried to build AGI with microservices. They got halfway. We have [the repo](https://github.com/andrewrgarcia/this-will-change-everything). It has a cognition engine, a memory layer, a reflex loop, and an event bus. It almost does something. There's even a [frontend](https://this-will-change-everything.vercel.app/) — signals, nodes, a P=NP claim, and a button that doesn't quite work. Start from it. Take it somewhere real. You decide what it becomes — but it has to run, and it has to grow from what's already there. See the [README](https://github.com/andrewrgarcia/this-will-change-everything/blob/main/README.md) for the full brief.

TypeScriptNext.jsOpen SourceArchitectureAIWeb dev~2 weeksremote
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Andrew Garcia
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tradingfeaturedOpen

C++ Trading Engine — ongoing, team welcome (open source on completion)

## C++ trading engine — resolve all marked TODOs. I will provide a seed repo: working build, passing tests, clean C++20. The system runs signal → order → fill → PnL end-to-end. Ten TODOs across four areas: ### Signals - VAR(p) — Eigen OLS skeleton in place, algorithm documented ### Execution - Resting limit orders with price-time priority - Persistent order state (NEW → PARTIAL → FILLED → CANCELLED) - Partial fills across book updates - Nonlinear slippage (square-root impact, volatility dependence) ### Analytics - Position-aware PnL and trade pairing (open ↔ close) - Turnover, Sortino, volatility metrics ### Portfolio - Fees / commissions in position accounting Done when all existing tests pass, each TODO has coverage, and metrics.json is correct end-to-enC++ Trading Engine —d. Stack: C++20, Eigen, CMake, nlohmann/json. Repo is private during the project, open-sourced on completion.

tradingfinanceC++backtestingalgorithmsopen-sourceEigenCMakeOngoingremote
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Andrew Garcia
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procedural generationOpen

Make This Skeleton Not Look Like a Snowman

There’s a skeleton example in Moxi. Right now... it’s rough. It looks like a snowman with bones. Your task is to improve it. You can approach this in three ways: 1. Script only: Refine the Moxi script (link below). Improve proportions, structure, and relationships using markdown only. 2. Engine only: Dig into the source code and improve how forms are resolved or rendered. 3. Both: Do whatever it takes to make it better. The goal is a more convincing, more anatomical result. Not perfect realism, but something that actually reads as a skeleton. Start by opening an issue on the Moxi GitHub and outline your approach. Submit: * Your updated script (include your name in headers) AND/OR * Work on a fork on the Moxi Repo Selected contributions will be: * Added to the repo (with credit) * Used to push the system forward Links: * Moxi GitHub: https://github.com/moxilang/moxi * Moxi SKELETON.md script: https://github.com/moxilang/moxi/blob/main/scripts/SKELETON.md

procedural generationcreative codinggamedev3DmarkdownAIopen source~2 weeksremote
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Andrew Garcia
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Procedural GenerationOpen

Build a World in Markdown (Moxi Script Challenge)

Moxi is a semantic, markdown-based language that generates 3D worlds. This project is simple: write a Moxi script for one of the assets on the Moxi site: [https://andrewcomputing.com/moxi](https://andrewcomputing.com/moxi) * Procedural city block * Modular spaceship The catch: you only work in Moxi code (markdown). No changes to the source code. Submit your script with your name inside the file (use markdown headers). Selected submissions will be: * Featured on the Moxi site * Added to the public repo (with credit) * Used as part of the growing example library This is less about polish and more about ideas. Interesting structure > perfect output. If you want to experiment with a different way of building worlds, this is a good place to start. Rules / Recommendations: * AI is allowed * If you use AI, check the SKILLS.md in the repo Links: * Moxi GitHub: https://github.com/moxilang/moxi * Moxi Site: https://andrewcomputing.com/moxi

Procedural GenerationGamedevMarkdownOpen SourceCreative Coding3DAI~1 weekremote
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Andrew Garcia
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open-sourceOpen

Citation Extraction Pipeline (Rust, Elaine CLI)

## Extending a Rust CLI for reference management (Elaine) _Deterministic citation extraction from messy PDFs._ GitHub Repo: [elaine-cli](https://github.com/andrewrgarcia/elaine-cli) --- ### The task Improve an existing citation extraction pipeline. It works, but only on some PDFs. Goal: - improve parsing across formats - handle messy layouts - refine deterministic heuristics (no AI) Inspired by [citracer](https://github.com/marcpinet/citracer), but simpler and local-first. Scoped task — not a full rewrite. --- ### What you're working with Prototype exists: - PDF extraction (`pdftotext`) - normalization - reference parsing - CLI (`eln trace`) You’ll get a working branch and build on it. --- ### Success - Works on real PDFs - Fewer parsing failures - Clean, simple code --- ### What you get - Real parsing experience - Work under constraints - Open-source contribution

open-sourceRustgraphsregextext-processingpdfclireference-manager~1 weekremote
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Andrew Garcia
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